// Hay Txa HT, 2026
{$CLEO .cs}

//-------------MAIN---------------
wait 0 
05E5: 0@ = game_version 
00D6: if 
0039:   0@ == 0 // integer values 
004D: jump_if_false @NONAME_41

0002: jump @NONAME_178 

:NONAME_41
:MAIN
0001: wait 0 ms
0A8D: 0@ = read_memory 0x95CF19 size 1 virtual_protect 0
0013: 0@ *= 316
0008: 0@ += 0x9414A8
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0
00D6: if 0
8039: not 0@ == 0
004D: jump_if_false @MAIN
0008: 0@ += 0x4C
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0
00D6: if 0
8039: not 0@ == 0
004D: jump_if_false @MAIN
0A8D: 1@ = read_memory 0x8F1C38 size 4 virtual_protect 0
005A: 0@ += 1@
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0
0006: 5@ = 0
:LIST
00D6: if 0
8039: not 0@ == 0
004D: jump_if_false @MAIN
0085: 3@ = 0@
0008: 3@ += 0x28
0A8D: 4@ = read_memory 3@ size 2 virtual_protect 0
00D6: if 0
0039: 4@ == 119
004D: jump_if_false @CHK_R
0002: jump @SET
:CHK_R
00D6: if 0
0039: 4@ == 120
004D: jump_if_false @NEXT
:SET
0085: 3@ = 0@
0008: 3@ += 0x20
05DF: write_memory 3@ size 4 value 0x41580000 virtual_protect 0
:NEXT
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0
0008: 5@ += 1
00D6: if 0
0019: 5@ > 30
004D: jump_if_false @LIST
0002: jump @MAIN
:NONAME_178
wait 0  
05DC: end_custom_thread 

